Monday, 8 August 2011

Development 4 - The Hoop

This fulfills the criteria that the loop has to be uninterrupted to convey the story properly. However, in this version, I put characters on the top side and underlying narrative on the underside and this was too complex for the user as there were too many channels of information being conveyed. Will maybe try putting the top side just one texture and the information on the underside. I'm no longer using the mobius strip idea because I want the story to be just one big loop easily handled by the user, not twisted to follow the curve.

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